Game Cheats For Call Of Duty World At War, Playstation 3 Cheats, Codes, Hints And Tips
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Cheats for Call Of Duty World At War

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Cheats for Call Of Duty World At War - Playstation 3

Successfully complete the indicated task to unlock the corresponding weapon or weapon attachment:



Bolt Action Rifles



Springfield: Reach Level 4.

Bayonet: Successfully complete Marksman Challenge 1 (increases melee attack range).

Rifle Grenade: Successfully complete Marksman Challenge 2 (grenade launcher attachment, replaces Perk 1 slot).

Arisaka: Reach Level 4.

Sniper Scope: Successfully complete Marksman Challenge 1 (increases accuracy and range).

Bayonet: Successfully complete Marksman Challenge 2 (increases melee attack range).

Rifle Grenade: Successfully complete Marksman Challenge 3 (grenade launcher attachment, replaces Perk 1 slot).

Mosin-Nagant: Reach Level 21.

Sniper Scope: Successfully complete Marksman Challenge 1 (increases accuracy and range).

Bayonet: Successfully complete Marksman Challenge 2 (increases melee attack range).

Rifle Grenade: Successfully complete Marksman Challenge 3 (grenade launcher attachment, replaces Perk 1 slot).

Kar98k: Reach Level 41.

Sniper Scope: Successfully complete Marksman Challenge 1 (increases accuracy and range).

Bayonet: Successfully complete Marksman Challenge 2 (increases melee attack range).

Rifle Grenade: Successfully complete Marksman Challenge 3 (grenade launcher attachment, replaces Perk 1 slot).

PTRS-41: Reach Level 57.

Sniper Scope: Successfully complete Marksman Challenge 1 (increases accuracy and range).

Bayonet: Successfully complete Marksman Challenge 2 (increases melee attack range).

Rifle Grenade: Successfully complete Marksman Challenge 3 (grenade launcher attachment, replaces Perk 1 slot).



Rifles



SVT-40: Reach Level 4.

Flash Hider: Successfully complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).

Aperture Sight: Successfully complete Marksman Challenge 2 (precision sight).

Telescopic Sight: Successfully complete Marksman Challenge 3 (enhanced telescopic sight).

Gewehr 43: Reach Level 7.

Suppressor: Successfully complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).

Aperture Sight: Successfully complete Marksman Challenge 2 (precision sight).

Telescopic Sight: Successfully complete Marksman Challenge 3 (enhanced telescopic sight).

Rifle Grenade: Successfully complete Marksman Challenge 4 (grenade launcher attachment, replaces Perk 1 slot).

M1 Garand: Reach Level 17.

Flash Hider: Successfully complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).

Bayonet: Successfully complete Marksman Challenge 2 (increases melee attack range).

Sniper Scope: Successfully complete Marksman Challenge 3 (increases accuracy and range).

Rifle Grenade: Successfully complete Marksman Challenge 4 (grenade launcher attachment, replaces Perk 1 slot).

STG-44: Reach Level 37.

Flash Hider: Successfully complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).

Aperture Sight: Successfully complete Marksman Challenge 2 (precision sight).

Telescopic Sight: Successfully complete Marksman Challenge 3 (enhanced telescopic sight).

M1A1 Carbine Reach Level 65.

Flash Hider: Successfully complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).

Aperture Sight: Successfully complete Marksman Challenge 2 (precision sight).

Bayonet: Successfully complete Marksman Challenge 3 (increases melee attack range).



Sub Machine Guns



Thompson: Reach Level 4.

Suppressor: Successfully complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).

Aperture Sight: Successfully complete Marksman Challenge 2 (precision sight).

Round Drum: Successfully complete Marksman Challenge 3 (increased ammunition capacity).

MP40: Reach Level 10

Suppressor: Successfully complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).

Aperture Sight: Successfully complete Marksman Challenge 2 (precision sight).

Dual Magazine: Successfully complete Marksman Challenge 3 (increased ammunition capacity).

Type 100: Reach Level 25.

Suppressor: Successfully complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).

Aperture Sight: Successfully complete Marksman Challenge 2 (precision sight).

Box Magazine: Successfully complete Marksman Challenge 3 (increases ammunition capacity).

Ppsh-41: Reach Level 53.

Aperture Sight: Successfully complete Marksman Challenge 1 (precision sight).

Round Drum: Successfully complete Marksman Challenge 2 (increased ammunition capacity).



Shotguns



M1897 Trench Gun: Reach Level 4.

Grip: Successfully complete Marksman Challenge 1 (vertical foregrip to reduce recoil, replaces Perk slot 1).

Bayonet: Successfully complete Marksman Challenge 2 (increases melee attack range).

Double Barreled Shotgun: Reach Level 29.

Grip: Successfully complete Marksman Challenge 1 (vertical foregrip to reduce recoil, replaces Perk slot 1).

Sawed-Off Shotgun: Successfully complete Marksman Challenge 2 (increases weapon spread, but reduces accuracy).



Machine Guns



Type 99: Reach Level 4.

Bipod: Successfully complete Marksman Challenge 1 (reduces motion for more accuracy).

Bayonet: Successfully complete Marksman Challenge 2 (increases melee attack range).

BAR: Reach Level 4.

Bipod: Successfully complete Marksman Challenge 1 (reduces motion for more accuracy).

DP-28: Reach Level 13.

Bipod: Successfully complete Marksman Challenge 1 (reduces motion for more accuracy).

MG 42: Reach Level 33.

Bipod: Successfully complete Marksman Challenge 1 (reduces motion for more accuracy).

FG 42: Reach Level 45.

Bipod: Successfully complete Marksman Challenge 1 (reduces motion for more accuracy).

Telescopic Sight: Successfully complete Marksman Challenge 2 (enhanced telescopic sight).

Browning M1919: Reach Level 61.

Bipod: Successfully complete Marksman Challenge 1 (reduces motion for more accuracy).



Pistols



Colt M1911: Reach Level 4.

Nambu: Reach Level 4.

Walther P38: Reach Level 4.

Tokrev TT-33: Reach Level 21.

.357 Magnum: Reach Level 49.



Primary Grenades



Frag: Reach Level 4.

N 74 ST: Reach Level 4.

Molotov Cocktail: Reach Level 10.



Special Grenades



Smoke: Reach Level 4.

Tabun Gas: Reach Level 4.

Signal Flare: Reach Level 4.

Enter the names listed below for your Clan Tag to get the following special text effect:



.... - gives a moving o in your tag

cylc - Multicolored tag

cyln - Makes a red bar through the letters

move - Bouncing tag

rain - Multicolored effect

gold - Gold tag

The Death Cards can be found at the following locations. Collect a Death Card to unlock its effect in Co-op mode.



Thunder



Mission: Semper Fi (Eight of Hearts)

Effect: Headshots cause enemies to explode

Location: At the very beginning after leaving the shack, you will see another shack to the right. The card is inside.



Hard Headed



Mission: Little Resistance (Four of Clubs)

Effect: Enemies take less bullet damage

Location: At the end of the mission before going into the last building, look to the right. The card is in a corner of bushes.



Suicide King



Mission: Hard Landing (King of Hearts)

Effect: Fire explosive pistol rounds while downed

Location: About halfway through the mission you will see a big building with a mini-trench outside. Enter the building, and go into the lower level. The card is to the right when you go into the room with the stairs.



Cold Dead Hands



Mission: Vendetta (Five of Diamonds)

Effect: Enemies take their weapons with them to the grave

Location: After the sniper section at the first part of the mission, Reznov will lead you through a building. Follow the bar around to the end to find the card.



Sticks & Stones



Mission: Their Land, Their Blood (Joker)

Effect: Your weapon arsenal consists of a knife and rocks

Location: Destroy the tanks, and go through the barn. Search the stalls to your right to find the card.



Vampire



Mission: Burn 'em Out (Queen of Hearts)

Effect: Can only recharge your health by getting kills

Location: Just before the second mortar position is a bunker to the left. The card is inside.



Flak Jacket



Mission: Relentless (Nine of Diamonds)

Effect: Enemies take less explosive damage

Location: At the end of the mission, take either the left or right path. Eventually the paths will reconnect. The card is about halfway down the path.



Body Armor



Mission: Ring of Steel (Jack of Spades)

Effect: Enemies die by headshot only

Location: Enter the asylum, the immediately go to the left. The card is in the far bottom left corner.



Undead Soldier



Mission: Eviction (Ace of Spades)

Effect: Enemies come back from the dead

Location: During the first half of the mission, just after the kitchen area, you will eventually see a room to your right that has a large hole in it. Drop down to find the card.



Painkiller



Mission: Blowtorch & Corkscrew (Ten of Clubs)

Effect: Shoot downed Co-op teammates to revive them

Location: Go to the left as you move toward the second bunker. A Japanese soldier hanging upside down is near the card.



Berserker



Mission: Breaking Point (Three of Diamonds)

Effect: Get three kills in five seconds to become Berserk

Location: Clear all four mortar pits, then go to the small shack in the south of this area. The card is inside.



Paintball



Mission: Heart of the Reich (Six of Clubs)

Effect: Paintball guns

Location: The card is in the closed-off subway entrance across the street from the start of the mission.



Victory



Mission: Downfall (Two of Spades)

Effect: Limits your HUD, turns on friendly fire, and bleed out in half the time

Location: Before you get to the theater, some of your allies will break through a door to your right. The card is past that door.

After you get to the sniper spot to kill General Amsel, shoot all your pistol ammunition. Then, switch to your sniper rifle, then switch back to your pistol. You should now have 80 rounds of ammunition instead of only 13.

Play through the "Vendetta" mission until you get to the part where you first assault the Nazis (directly after you are blown out of the building, then climb up a ladder with Sgt. Reznov to fight). This is the part where he talks about blowing up the flamethrower's fuel-packs to take out multiple enemies. Start killing enemies, making sure to take out the machine gunner in the far building, as he can throw off your aim. During the fight, four enemies will come out on a balcony to the left, at about the same height you are at. The closest enemy will be too far away from the others to get a group kill, and will actively target you; kill him. Wait until the remaining three enemies all stand and line up, then shoot through all three of them. They usually do not target you, as they are concentrated on the fight.



Play through the "Vendetta" mission. After you shoot General Amsel's guards and move up to the car with the sergeant, a group of Nazis will appear down the street. Do not follow the sergeant. Instead, stay near the car, and wait for three of the Nazis to get in a line, then shoot.

Use the following trick if run out or are running low on ammunition on any mission in Solo mode on any difficulty. Find a non-essential teammate (someone not involved in the story line). Walk up to him, and aim the reticule next to his head or torso. Knife the air, and as you do so move slightly towards them so that the reticule is over them. If done correctly, he should die and drop his weapon. Non-essential teammates will get replaced when you walk into a battle. If the teammate does not die but keeps getting back up, they are essential to the story (for example, Sgt. Roebuck and Sgt. Rezenov).

Reach the indicated Prestige rank to unlock the corresponding extra custom weapon slot:



6: First Prestige

7: Second Prestige

8: Fourth Prestige

9: Seventh Prestige

10: Tenth Prestige

Start any type of Nazi Zombie game, and unlock the door to the Mystery Box room. Go to the Mystery Box. Go over to the right, and look at a table to find a radio. Shoot a bullet at the radio. After a few seconds, you will hear random types of music such as rock, disco, opera, and some in-game music such as the Russian victory song, the final mission music, or the Japanese combat music. The music will stop in between rounds but will then start again. Every player in game should hear it.

Here are some hiding spots in multiplayer and singleplayer:



Upheaval (The house next to the burning house) - Stand on a windowsill and face the side. You should fall on a ledge below.



Upheaval (The burning house) - Go up the steps and out the window in the same way to hit a ledge below.



Hanger (The porch outside the hanger entrance) - Close to the hanger there is a large white carved stone. Jump on it and try and hop over the fence. You’ll fail, but you will land on the fence.



Courtyard (At the end of the courtyard) - Go into the shack and turn right. Use the jutting out portion of wall to hop into the tree.

First as you start you kill all the zombies untill you reach about $3000. Then you go to the room which says Help. Then go over to the mystery box to your left and wait until the question marks on top are at there peak of gold then open the box. You will then get a ray gun!

Kill the indicated number of enemies in a row in Multiplayer mode to get the corresponding bonus:



3 enemies: Recon plane displays enemies on your team's radar.

5 enemies: Artillery strike that can be placed anywhere on the map.

7 enemies: Send out an angry pack of dogs against the enemy.



Unlockable How to Unlock
Browning M1919Unlocked at level 61
Clan TagUnlocked at level 11
Custom Class Slot 10Reach Prestige Level Ten
Custom Class Slot 6Reach Prestige Level One
Custom Class Slot 7Reach Prestige Level Two
Custom Class Slot 8Reach Prestige Level Four
Custom Class Slot 9Reach Prestige Level Seven
Double-Barreled ShotgunUnlocked at level 29
DP-28Unlocked at level 13
FG42Unlocked at level 45
Kar98kUnlocked at level 41.
M1 GarandUnlocked at level 17
M1A1 CarbineUnlocked at level 65
MG42Unlocked at level 33
Mosin-NagantUnlocked at level 21.
MP40Unlocked at level 10
PPSh-41Unlocked at level 53
PTRS-41Unlocked at level 57
STG-44Unlocked at level 37
Type 100Unlocked at level 25


Enter one of the following case-insensitive characters as your Clan Tag to have to get the corresponding effect in your name when in the lobby or a party.



Rainbow scrolls through your name: Enter rain as a Clan Tag.

A "o" bounces through the periods in your Clan Tag: Enter .... as a Clan Tag.

Name bounces from left to right: Enter move as a Clan Tag.

Successfully complete the indicated task to unlock the corresponding perk:



Perk Slot 1



Special Grenade x3: Reach Level 4 (three special grenades, no smoke).

Satchel Charge x2: Reach Level 4 (two remote detonation explosives).

M9A1 Bazooka x2: Reach Level 4 (bazooka with two rockets).

Bomb Squad: Reach Level 16 (seek out enemy explosives).

Bouncing Betty x2: Reach Level 24 (two pressure activated mines).

Bandolier: Reach Level 40 (extra ammunition magazines).

Primary Grenade x2: Reach Level 44 (two primary grenades).

M2 Flamethrower: Reach Level 65 (projects a controlled stream of fire).



Perk Slot 2



Stopping Power: Reach Level 4 (increased bullet damage).

Fireworks: Reach Level 4 (higher explosive weapon damage).

Flak Jacket: Reach Level 4 (reduce explosive damage).

Gas Mask: Reach Level 4 (protect against Tabun Gas).

Juggernaut: Reach Level 4 (increased health).

Camouflage: Reach Level 12 (undetectable to enemy recon planes).

Sleight Of Hand: Reach Level 28 (faster reload).

Shades: Reach Level 32 (reduce intensity of signal flares).

Double Tap: Reach Level 36 (increased rate of fire).

Overkill: Reach Level 56 (carry two primary guns, no pistol).



Perk Slot 3



Deep Impact: Reach Level 4 (deeper bullet penetration).

Extreme Conditioning: Reach Level 4 (sprint for longer distances).

Steady Aim: Reach Level 4 (increased hip fire accuracy).

Toss back: Reach Level 6 (reset fuse of picked up grenades).

Second Chance: Reach Level 9 (revive downed allies).

Martyrdom: Reach Level 20 (drop a live grenade when killed).

Fireproof: Reach Level 48 (reduce fire based weapon damage).

Dead Silence: Reach Level 52 (less sound when you move).

Iron Lungs: Reach Level 60 (longer breath hold while sniping).

Reconnaissance: Reach Level 64 (show enemy dogs, artillery, and tanks).



Vehicle Perks



Water Cooler: Reach Level 4 (decreased turret overheat).

Greased Bearings: Reach Level 4 (increased turret rotation speed).

Ordnance Training: Reach Level 12 (decrease reload time of turrets).

Lead Foot: Reach Level 28 (increases tank top speed).

Coaxial Machine Gun: Reach Level 40 (driver controlled machine gun).

After the boat crashes, call in an air strike on the specified location. Run up to the beach, and move to the right. You will find a small puddle at the right side of the beach. Stand in it briefly, then move towards the middle of the beach to find a smaller puddle. Stand in that puddle briefly. Move towards the far left side of the beach. Stand briefly in the puddle in the barb wire. After several seconds, the screen will shake, and you will hear strange voices. Four lion statues will rise out of the ground with alien Ray Guns in their mouths.



Trophy How to unlock
Architect (Bronze)Complete 'Vendetta' on Veteran difficulty. (Solo only).
Bearing the Burden (Bronze)Complete 'Heart of the Reich' on Veteran difficulty. (Solo only).
Bloody Peleliu (Bronze)Complete 'Little Resistance' on Veteran difficulty. (Solo only).
Blowtorch and Corkscrew (Bronze)Complete 'Blackcats' on Veteran difficulty. (Solo only).
Blue Ribbon (Silver)Down 45 Japanese Zeros in 'Black Cats'. (Solo only).
Carlson's Raiders (Bronze)Complete 'Downfall' on Veteran difficulty. (Solo only).
Close Shave (Bronze)In the final battle for Okinawa, save Sergeant Roebuck.
Fearless (Bronze)Complete 'Relentless' on Veteran difficulty. (Solo only).
Firestarter (Bronze)When staring into the face of adversity, show courage and persevere.
For the Motherland (Bronze)Complete 'Breaking Point' on Veteran difficulty. (Solo only).
Get Your Hands Dirty (Bronze)Complete 'Semper Fi' on Veteran difficulty. (Solo only).
Get Your Left Foot Wet (Bronze)Complete a 4-player Competitive Co-Op match in 1st place. (Online co-op Only).
Get Your Right Foot Wet (Bronze)Complete a match in Campaign Co-Op mode. (Online co-op only).
Grave Robber (Bronze)Take out a Japanese soldier lying in wait in the grass.
Guardian Angel (Bronze)Kill 3 enemies with a single round.
Gunslinger (Silver)Shoot all of Amsel's henchmen, including their attack dog, without reloading. (Solo only).
Hardened War Hero (Silver)Complete all missions on the Eastern Front on any difficulty. (Solo only).
Hell on Wheels (Bronze)Complete 'Blood and Iron' on Veteran difficulty. (Solo only).
Iron Fist (Silver)Complete a level on Regular difficulty or higher using only melee or grenades. (Solo only).
Kamikaze (Silver)Complete a level using only the flamethrower. (Melee, grenades & explosives are OK).
Lights Out! (Silver)Assassinate General Amsel with a pistol shot. (Solo only).
Mortar-dom (Bronze)Kill 15 enemies while mounted on a tank in 'Ring of Steel'.
No Return (Bronze)Complete 'Ring of Steel' on Veteran difficulty. (Solo only).
No Safe Place (Silver)Collect all Death Cards in the game. (Solo only).
One Bad Gato (Bronze)Complete 'Eviction' on Veteran difficulty. (Solo only).
Platinum (Platinum)Awarded when all other trophies have been unlocked.
Purple Heart (Silver)Complete a level without dying on Hardened or Veteran difficulty. (Solo only).
Rough Economy (Bronze)In 'Black Cats', blast out all of the spot lights in the Japanese cargo convoy. (Solo only).
Ruthless (Silver)Destroy all towers and bunkers in 'Blood and Iron'.
Saved Private Ryan (Gold)Complete the game on any difficulty. (Solo only).
Scorched Earth (Bronze)Complete 'Burn 'em Out' on Veteran difficulty. (Solo only).
Shot in the Dark (Bronze)Kill 8 Japanese with thrown mortars in 'Breaking Point.
Snake in the Grass (Bronze)Survive a banzai attack. (Solo only).
Stabbed in the Heart (Silver)Survive the conflict in Okinawa on any difficulty. (Solo only).
Stormed Peleliu (Silver)Complete 'Semper Fi' on any difficulty. (Solo only).
Sum of All Zeros (Bronze)Kill 10 enemies while the lights are out in the subway in 'Eviction'.
The Hammer Strikes (Bronze)Complete 'Their Land, Their Blood' on Veteran difficulty. (Solo only).
The Last Stand (Silver)Establish a beachhead at Peleliu Island on any difficulty. (Solo only).
The Professional (Bronze)Radio in a naval bombardment that kills at least 4 Japanese soldiers.
The Sun Sets (Bronze)Complete 'Blowtorch and Corkscrew' on Veteran difficulty. (Solo only).
The Sword Is Broken (Bronze)Complete 'Hard Landing' on Veteran difficulty. (Solo only).
Throw a Six and a Half (Bronze)Burn an enemy out of a tree with the flamethrower in 'Hard Landing'.
War Hero (Gold)Complete the game on Hardened or Veteran difficulty. (Solo only).
Weapon of Mass Destruction (Bronze)Save the soldier before he burns to death.


Reach Level 32 to unlock Veteran mode, which is a Co-op mode with much tougher enemies.

Successfully complete Campaign mode to unlock Zombie mode, which is a four-player Co-op mode against endless waves of Nazi zombies.


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